Talk:Transcendent values: Difference between revisions
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Thesis is the right word for this, instead of Theory or Conjecture, because the idea is a player would transcend the rules of the game and invent a new strategy that doesn’t violate the formally prescribed set of rules, but does invent a new way of interacting with the others.<br> | Thesis is the right word for this, instead of Theory or Conjecture, because the idea is a player would transcend the rules of the game and invent a new strategy that doesn’t violate the formally prescribed set of rules, but does invent a new way of interacting with the others.<br> | ||
The punchline is that you need transcendental unifying values to guarantee stability and fairness. You can’t rely on the letter of the law to keep your system running smoothly. "Transcendental" means beyond any formal description. | The punchline is that you need transcendental unifying values to guarantee stability and fairness. You can’t rely on the letter of the law to keep your system running smoothly. "Transcendental" means beyond any formal description. [[User:Craig Calcaterra|Craig Calcaterra]] ([[User talk:Craig Calcaterra|talk]]) 21:52, 6 April 2023 (CDT) |
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Craig Calcaterra (talk) 04:26, 27 March 2023 (CDT)
This is a placeholder for a page which discusses the general importance of transcendental values in any DAO, in the abstract sense. Need a discussion of the game theory that leads to the Transcendental Values Thesis. Some discussion of universal values (Good; True; Beautiful? getting more tenuous... Love? so many types... that's why they're transcendental), what they might be, why we've never seen anything that the globe has reached a consensus on... .
I haven't written up the more abstract principles for DGF, yet. Craig Calcaterra (talk) 09:26, 26 February 2023 (CST)
The Transcendental Value Thesis
The idea generated by the intuition gained from the Folk Theories of game theory is that, when you are playing a slightly complicated repeated game, like Prisoner’s dilemma, then there is no static set of rules that you can formalize that can guarantee players will be forced to follow that will ensure everyone gets a fair reward. No matter the strategy, there is another, likely more complicated strategy that a player can discover which will profit them at the expense of the group. More simply, you can always find a way to trick the other players while following the letter of the law.
Part of the content of this thesis is that a player can invent a new strategy that is outside the behavior prescribed by the rules. For instance, in prisoner’s dilemma with Lord Versus Peasants, if the Lord invents the idea of signaling, then the Lord can use that power to force the others to accept a lesser reward, because the Lord can threaten a grim trigger strategy if the others don't comply. …
- Need 3-5 more examples of transcending the formal rules…
Thesis is the right word for this, instead of Theory or Conjecture, because the idea is a player would transcend the rules of the game and invent a new strategy that doesn’t violate the formally prescribed set of rules, but does invent a new way of interacting with the others.
The punchline is that you need transcendental unifying values to guarantee stability and fairness. You can’t rely on the letter of the law to keep your system running smoothly. "Transcendental" means beyond any formal description. Craig Calcaterra (talk) 21:52, 6 April 2023 (CDT)